
New zones will contain new quests, new enemies, new dungeons and new raids, naturally enough. Desolace has been slapped with a tsunami, and now has some flora, and capital cities will be reinforced to withstand the harsh new world. The Barrens will be split in half and pocked by canyons and lava flows. Regardless of whether or not you purchase Cataclysm, zones will be altered. Path of the Titans works independently of race and class, so go hog wild.

After joining a Titan cult, you'll rank up in your chosen path through guesting and PvP, unlocking up to 10 talent-bestowing ancient glyphs. This will draw on two new introductions, the Archaeology skill (used to discover and trade in Titan artifacts) and ancient glyphs. The Path of the Titans progression system will give players who've reached the new level cap of 85 an extra way to continue to advance their character. Three Battlegrounds have been added, as well as Rated Battlegrounds which introduces ranked competition and a whole different kind of point to accrue -alongside Honor you'll also maintain a rating and earn arena points. PvPvPvPvPĬataclysm's Tol Barad will be a vast open PvP arena. As a by-product of this, the Draenei and Night Elf starting zones have been instanced. With all that geography having changed so drastically, Blizzard have found the time to make flying mounts work in Azeroth, as well as the Outlands. Blood Elves will get access to Warriors Forsaken the Hunter class Ores Mages Taurens both Paladins and Priests and the Trolls will finally be allowed to be Druids. Class, Meet Raceĭwarves will be able to become Mages and Shamans Gnomes Priests Humans Hunters, and Night Elves Mages. And achievements should mean that guilds will become more than simply the sum of their members, and could offer players benefits they might not get elsewhere. Guild XP can also be converted into guild currency, allowing guilds to purchase vanity items like flags. Each guild level earned will award that guild with a talent point, which can be spent on, well, guild talents - things like mass resurrection for all guild members. Guilds will now work their way up through 20 levels, where progression is based on the actions, and levels, of individual guild members. Here are just a handful of the more important ones. The Changesīesides the modest level cap increase (from 80 to 85, leaving plenty of space in the run up to 100 for about three more expansions), Cataclysm will introduce a hefty slew of updates, changes, alterations, introductions and tweaks.

Racial traits play on their reputation of being money-driven inventors, with rocket packs and the ability to sacrifice cash for a temporary boost in strength being touted. Trade relations drive them into an alliance with the Horde, and they become their sixth playable race.

Previously a neutral faction, their inventiveness and engineering skills arguably led to WOWs best quests, and their mercantile prowess amassed them fortunes. The Goblins are short green bastards fuelled by greed and cunning ingenuity. Their racial trait is just that: the ability to transform into their lupine state, giving them a brief speed increase. Naturally, as werewolves they can assume human forms outside of combat, though when in their wolfy bodies they're known to be savagely violent. Their existence stems from an ancient curse which spread rapidly through the city of Gilneas. The feral hounds will be introduced to the Alliance as their sixth playable race, and can play as any class bar Paladin and Shaman. No part of the world has been left untouched." The Races Tidal waves, massive volcanic eruptions at a global level, tsunamis, freak storms. He's so powerful that his explosion into the physical plane has caused the Cataclysm. Designer Chris Metzen explains: "What's happened to spark this is jS that Deathwing has awoken from his slumber and erupted into the world.

But since being driven mad by the Old Gods he's been warring endlessly with mortals. One day he hursts out, tearing a massive fire-belching chasm across the continents of Azeroth and setting the stage for this expansion.ĭeathwing the Destroyer is one of five Dragon Aspects, forged by the Titans and tasked with protecting Kalimdor. Deathwing is an angry dragon who lived underground for a very long time.
